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Maths Magic Devlog

Playtesting

This year marks seven years since I last built a game. Maths Magic is the first time that I would be involved in a game project since that time.

I started Maths Magic in July of this year as a way to get back into game development. It was a uphill battle as I had to relearn everything that I used to know about game development.

Thankfully all that work was not in vain as today, the game is ready for playtesting.

How to Play

I made a tutorial video on how to play the game. You can find it here. I strongly recommend that you watch the video before playing the game.

The aim of the game is to sum up the numbers that add to the number at the center. For example when you see a number from 1 to 9 being displayed, you can simply click on the number.

However, if you have a number like 13, you can add up to it by pressing 9 and 4, 6 and 7 or 5 and 8. Pay attention to the total. If you exceed the total, you can press the C button to reset the game.

After You Play

Please help me fill this form. It will enable me to get feedback on how to improve the game.

Where to Play

Maths Magic is a web game. Click this link to play.

Categories
Maths Magic Devlog

Back to Programming

As a teacher, Summer is the busiest time of the year. You have parents on the look out for activities to engage their children.

With the opportunity comes great sacrifice. During this period, I was unable to write code for Maths Magic. However, the graphics to complete the game were in development so all is not lost.

So its back to programming. I will be working tireless to finish the game by October 1st.

The motion graphics to be used has been found so it is no longer and issue.

All that is left is to write the code.

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Maths Magic Devlog

Hard Decisions

So I have made up my mind to just finish Maths Magic with or without Motion Graphics.

There is the need to just get this game across the finish line so that I can move on to the next one.

At the moment work on Maths Magic has stopped due to my busy schedule during the holidays.

At the end of the day, nonsense is better than nothing.

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Maths Magic Devlog

Motion Graphics

At this point, the logic for Maths Magic is finished. All that remains is to add magic to the game.

Add magic is hard because it requires active use of the imagination. In the first ever version of Maths Magic, there was no need for motion graphics.

It felt like something was missing so hence the need to add it to this version.

The task is to add some sort of animation every time the user gets the sum of the numbers right.

So far, I am unable to come up with an animation. However I am confident that I will figure it out.

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Maths Magic Devlog

Setback

Sometimes on the road to success, there are setbacks. To be honest, I wasn’t expecting any during the creation of Maths Magic as I felt that I had already finished the game prototype but alas.

The screen of the hardware device of my graphics designer got cracked and there is nothing I can do except wait for him to get it fixed.

So I am doing my research on how to create the animations needed to complete the game. The user interface part will have to wait for the designer.

Its kind of funny that the final 10 percent is taking longer than the initial 90 percent.